00:08:45: Creating resource group General
00:08:45: Creating resource group Internal
00:08:45: Creating resource group Autodetect
00:08:45: SceneManagerFactory for type 'DefaultSceneManager' registered.
00:08:45: Registering ResourceManager for type Material
00:08:45: Registering ResourceManager for type Mesh
00:08:45: Registering ResourceManager for type Skeleton
00:08:45: MovableObjectFactory for type 'ParticleSystem' registered.
00:08:45: OverlayElementFactory for type Panel registered.
00:08:45: OverlayElementFactory for type BorderPanel registered.
00:08:45: OverlayElementFactory for type TextArea registered.
00:08:45: Registering ResourceManager for type Font
00:08:45: ArchiveFactory for archive type FileSystem registered.
00:08:45: ArchiveFactory for archive type Zip registered.
00:08:45: FreeImage version: 3.10.0
00:08:45: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
00:08:45: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2
00:08:45: DDS codec registering
00:08:45: Registering ResourceManager for type HighLevelGpuProgram
00:08:45: Registering ResourceManager for type Compositor
00:08:45: MovableObjectFactory for type 'Entity' registered.
00:08:45: MovableObjectFactory for type 'Light' registered.
00:08:45: MovableObjectFactory for type 'BillboardSet' registered.
00:08:45: MovableObjectFactory for type 'ManualObject' registered.
00:08:45: MovableObjectFactory for type 'BillboardChain' registered.
00:08:45: MovableObjectFactory for type 'RibbonTrail' registered.
00:08:45: Loading library .\RenderSystem_Direct3D9
00:08:45: Installing plugin: D3D9 RenderSystem
00:08:45: D3D9 : Direct3D9 Rendering Subsystem created.
00:08:45: D3D9: Driver Detection Starts
00:08:45: D3D9: Driver Detection Ends
00:08:45: Plugin successfully installed
00:08:45: Loading library .\Plugin_OctreeSceneManager
00:08:45: Installing plugin: Octree & Terrain Scene Manager
00:08:45: Plugin successfully installed
00:08:45: *-*-* OGRE Initialising
00:08:45: *-*-* Version 1.7.0 (Cthugha)
00:08:45: Added resource location 'Media/scene' of type 'FileSystem' to resource group 'General'
00:08:45: D3D9 : RenderSystem Option: Allow NVPerfHUD = No
00:08:45: D3D9 : RenderSystem Option: FSAA = 0
00:08:45: D3D9 : RenderSystem Option: Floating-point mode = Fastest
00:08:45: D3D9 : RenderSystem Option: Full Screen = No
00:08:45: D3D9 : RenderSystem Option: Rendering Device = Adapter-0-NVIDIA GeForce 8800 GTS 512
00:08:45: D3D9 : RenderSystem Option: VSync = No
00:08:45: D3D9 : RenderSystem Option: Video Mode = 800 x 600 @ 32-bit colour
00:08:45: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No
00:08:46: CPU Identifier & Features
00:08:46: -------------------------
00:08:46:  *   CPU ID: GenuineIntel: Intel(R) Core(TM) i7 CPU         940  @ 2.93GHz
00:08:46:  *      SSE: yes
00:08:46:  *     SSE2: yes
00:08:46:  *     SSE3: yes
00:08:46:  *      MMX: yes
00:08:46:  *   MMXEXT: yes
00:08:46:  *    3DNOW: no
00:08:46:  * 3DNOWEXT: no
00:08:46:  *     CMOV: yes
00:08:46:  *      TSC: yes
00:08:46:  *      FPU: yes
00:08:46:  *      PRO: yes
00:08:46:  *       HT: no
00:08:46: -------------------------
00:08:46: D3D9 : Subsystem Initialising
00:08:46: D3D9RenderSystem::_createRenderWindow "Base", 800x600 windowed  miscParams: FSAA=0 FSAAHint= colourDepth=32 gamma=false useNVPerfHUD=false vsync=false 
00:08:46: D3D9 : Created D3D9 Rendering Window 'Base' : 800x600, 32bpp
00:08:46: D3D9 : WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem.
00:08:47: Registering ResourceManager for type Texture
00:08:47: Registering ResourceManager for type GpuProgram
00:08:47: D3D9: Vertex texture format supported - PF_FLOAT16_RGB
00:08:47: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA
00:08:47: D3D9: Vertex texture format supported - PF_FLOAT32_RGB
00:08:47: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
00:08:47: D3D9: Vertex texture format supported - PF_FLOAT16_R
00:08:47: D3D9: Vertex texture format supported - PF_FLOAT32_R
00:08:47: D3D9: Vertex texture format supported - PF_FLOAT16_GR
00:08:47: D3D9: Vertex texture format supported - PF_FLOAT32_GR
00:08:47: RenderSystem capabilities
00:08:47: -------------------------
00:08:47: RenderSystem Name: Direct3D9 Rendering Subsystem
00:08:47: GPU Vendor: nvidia
00:08:47: Device Name: Adapter-0-NVIDIA GeForce 8800 GTS 512
00:08:47: Driver Version: 7.15.11.8206
00:08:47:  * Fixed function pipeline: yes
00:08:47:  * Hardware generation of mipmaps: yes
00:08:47:  * Texture blending: yes
00:08:47:  * Anisotropic texture filtering: yes
00:08:47:  * Dot product texture operation: yes
00:08:47:  * Cube mapping: yes
00:08:47:  * Hardware stencil buffer: yes
00:08:47:    - Stencil depth: 8
00:08:47:    - Two sided stencil support: yes
00:08:47:    - Wrap stencil values: yes
00:08:47:  * Hardware vertex / index buffers: yes
00:08:47:  * Vertex programs: yes
00:08:47:  * Fragment programs: yes
00:08:47:  * Geometry programs: no
00:08:47:  * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0
00:08:47:  * Texture Compression: yes
00:08:47:    - DXT: yes
00:08:47:    - VTC: no
00:08:47:  * Scissor Rectangle: yes
00:08:47:  * Hardware Occlusion Query: yes
00:08:47:  * User clip planes: yes
00:08:47:  * VET_UBYTE4 vertex element type: yes
00:08:47:  * Infinite far plane projection: yes
00:08:47:  * Hardware render-to-texture: yes
00:08:47:  * Floating point textures: yes
00:08:47:  * Non-power-of-two textures: yes
00:08:47:  * Volume textures: yes
00:08:47:  * Multiple Render Targets: 4
00:08:47:    - With different bit depths: yes
00:08:47:  * Point Sprites: yes
00:08:47:  * Extended point parameters: yes
00:08:47:  * Max Point Size: 8192
00:08:47:  * Vertex texture fetch: yes
00:08:47:    - Max vertex textures: 4
00:08:47:    - Vertex textures shared: no
00:08:47:  * Render to Vertex Buffer : no
00:08:47:  * DirectX per stage constants: yes
00:08:47: ***************************************
00:08:47: *** D3D9 : Subsystem Initialised OK ***
00:08:47: ***************************************
00:08:47: ResourceBackgroundQueue - threading disabled
00:08:47: Particle Renderer Type 'billboard' registered
00:08:47: SceneManagerFactory for type 'OctreeSceneManager' registered.
00:08:47: SceneManagerFactory for type 'TerrainSceneManager' registered.
00:08:47: Parsing scripts for resource group Autodetect
00:08:47: Finished parsing scripts for resource group Autodetect
00:08:47: Parsing scripts for resource group General
00:08:47: Parsing script car.material
00:08:47: Parsing script gridlight.material
00:08:47: Parsing script roads.material
00:08:47: Finished parsing scripts for resource group General
00:08:47: Parsing scripts for resource group Internal
00:08:47: Finished parsing scripts for resource group Internal
00:08:47: Mesh: Loading car.mesh.
00:08:47: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource FAKE in resource group General or any other group. in ResourceGroupManager::openResource at ..\src\OgreResourceGroupManager.cpp (line 754)
00:08:47: Error loading texture FAKE. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource FAKE in resource group General or any other group. in ResourceGroupManager::openResource at ..\src\OgreResourceGroupManager.cpp (line 754)
00:08:47: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource FAKE in resource group General or any other group. in ResourceGroupManager::openResource at ..\src\OgreResourceGroupManager.cpp (line 754)
00:08:47: Error loading texture FAKE. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource FAKE in resource group General or any other group. in ResourceGroupManager::openResource at ..\src\OgreResourceGroupManager.cpp (line 754)
00:08:47: Mesh: Loading roads.mesh.
00:08:47: Texture: fullmoon.jpg: Loading 6 faces(PF_R8G8B8,1024x1024x1) with  hardware generated mipmaps from multiple Images. Internal format is PF_X8R8G8B8,1024x1024x1.
